Update 1.3.5


Hello everyone!
it's been a lot sience we had an upate for this game, Ive been quite bussy with college and personal stuff
but here we are 


*Update notes - 1.3.5

//Graphics Upates 
Remade  some of the decoration sprites 
both UNSC and covenant

// Raggdoll update
 Any killable character will spawn a raggdoll when killed (this also aplies to the player as well) 


// Weapon Reloading animations 
all of the player usable weapons now have a reload animation instead of lowering the arms

// Weapon Overheating animations 

Any weapon that can be overheated will play an overheating animation

// Custom loadout
  Primary and secondary weapons can now be selected from the menu for custom loadouts (this option will not take effect on certain story missions)


// Covenant carbine updated
  changed how the carbine works 
  carbine bullets will instantly hit an entitie instead of slow traveling to the location

// Explotion changes  
   Explotion now affects the player and ally characters

// Alpis level rework
 Remade the alpis map for a more cinamatic look
 (will probably add more levels and tweak existing ones)

// Brute plasma repeater
    Added the brute plasma repeater as a usable weapon
    it fires slower than the plasma repeater an overheats faster but it does more damage


  

// Added another ending
  The game now has another ending
   you can now save kyrra and activate the new ending

// AI Changes 
  Nerfered enemy elites health 
   now all of the elites have the same value of 100 HP

  Ally characters can now be betrayed (If a killed ally is important to the story the game will revert to the last checkpoint)



// New enemy character
  Introducing the Jackal
  there are 2 variants of this Iconic enemy 
  one with a one handed shield 
  and the other one has a covenant carbine (this will replace the green elite)









// Added Gore
   Any character hit by an explotion will be affected by dismemberment 
   Settings can be changed on the menu (by default is disabled)






That's all for taday folks and see you all in the nex dev-log

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